
Dead Forever [Sphere]
Quality Control
CG Visuals
Quality Control and creative support for the 2025 iteration of Drums and Space for Dead Forever at Sphere, produced in collaboration with Treatment Studio. The team supported the preparation, integration, and validation of the updated Unreal Engine–driven visual pipeline developed by Chris Benchetler and collaborators.
The piece centered on a mosaic glass surface that fractured and unfolded into a surreal landscape of drumming skeletons, fractal imagery, and IMAG-integrated effects. Delivering this look across Sphere’s unique technical ecosystem required multiple rounds of realtime previs, system testing, and storyboard refinement to ensure accurate playback at architectural scale.
Feature from Jordan Glenn’s work with Treatment Studio.

- Full Treatment Studio Team
- Full Team via Chris Benchetler







